![]() Individual dungeon levels are kitted out with multiple interconnected puzzles, most of which are simple but require you to use both John and Sam’s respective abilities. But this brevity of decryption is why puzzling is so effective here. Quake City is not overly complex – you’ll rarely scratch your noggin for more than a couple of minutes before figuring out what you need to do. The real place where Eastward sings is in its puzzle design. This is all well and good, but it’s methodical in a way that feels intentionally automatic – you’re never really forced to think about combat, because it generally just serves as a backdrop for texturing Eastward’s primary mode of progression. In the spirit of this being inspired by traditional Zelda, you’ve also got a bomb bag – aside from using explosives as a conventional means of shattering destructible obstacles, you can also wallop them across chasms to blow up baddies in true Eastwardian style. Despite being little bigger than a regular kipper, snagging this aquatic anomaly is easier said than done.Ĭombat in Eastward is relatively clear-cut – Sam can launch psychokinetic blasts to stun enemies, while John pummels them with a frying pan, lambastes them with bullets, or sets them ablaze with a petrol-guzzling flamethrower. ![]() ![]() You’re here to find the golden snapper, a legendary fish that, for some reason, is essential to John and Sam’s quest. After arriving at rocket scientist Alva’s mansion, John and Sam are tasked with venturing into Quake City, a sort of dieselpunk array of dumpsters and disease populated solely by ungodly creatures who know nothing more than senseless violence. I’ve played quite a bit of Eastward, but for this preview I’ll be focusing on one specific section around ten hours into the game. Eastward, however, is defined by exactly that – its core gameplay loop is so integral to the overall experience that everything else, while admirable in its own right, quickly becomes derivative of how and why you act, and how and why that affects the world around you. I’m not usually one to suggest that a game is defined by its moment-to-moment play – there are so many other elements to consider that extend far beyond what happens when you press this button instead of that one. It’s this combination – this partnering of a man with a frying pan fit to put a warhammer to shame and a girl with wicked powers that should be at odds with human capabilities – that allows Eastward to supersede its influences and become its own distinct story. But you also play as Sam, the young and mysterious girl who changes both John’s perception of life and purpose in it. You play as John, the aforementioned miner of few words whose 40 years beneath the Earth have been spent in involuntary ignorance. On the other, however, Eastward is comparable to Zelda in form and tone alone – once you get past the initial similarities, which you will do at blistering pace, this world will lodge its hooks in you like one of the weird Eastwardian crows that descends on you like a vulture on rotten meat. On one hand, it screams classic 2D Zelda – there are monsters and dungeons and puzzles and goofy dialogue that is somehow silly and witty at the same time. It is personable and warm and quietly confident in a way that lends it the ability to become palpable without ever trying overly hard. Together, you barrel upwards to Eastward, an apocryphal but oh-so-real and sprawling world packed with weird and wonderful mysteries – your insignificant existence immediately transforms into a plight against misinformation in the name of justice and truth.Įastward, to put it plainly, is charming. All of a sudden, your lonely meandering leads to you cross paths with a strange little girl bearing even stranger powers. Imagine you were a miner destined to live out your days in an amiable but ultimately unadventurous subterranean civilisation, battering rocks in solitude as the world around you becomes gradually smaller. You Are Reading : Eastward Preview A Charming Game That Successfully Evades The Shadow Of Zelda Eastward Preview – A Charming Game That Successfully Evades The Shadow Of ZeldaĮastward is a Zelda-like adventure game that manages to put its own ambition front and centre – from what we played so far, it could be brilliant.
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